org.sunflow.core

Interface Shader

All Superinterfaces:
RenderObject
Known Implementing Classes:
AmbientOcclusionShader, AnisotropicWardShader, ConstantShader, CornellBox, DiffuseShader, GlassShader, Hair, IDShader, ImageBasedLight, MirrorShader, NormalShader, PhongShader, PrimIDShader, QuickGrayShader, ShinyDiffuseShader, SimpleShader, SphereLight, SunSkyLight, TexturedAmbientOcclusionShader, TexturedDiffuseShader, TexturedPhongShader, TexturedShinyDiffuseShader, TexturedWardShader, TriangleMeshLight, UberShader, UVShader, ViewCausticsShader, ViewGlobalPhotonsShader, ViewIrradianceShader, WireframeShader

public interface Shader
extends RenderObject

A shader represents a particular light-surface interaction.

Method Summary

Color
getRadiance(ShadingState state)
Gets the radiance for a specified rendering state.
void
scatterPhoton(ShadingState state, Color power)
Scatter a photon with the specied power.

Methods inherited from interface org.sunflow.core.RenderObject

update

Method Details

getRadiance

public Color getRadiance(ShadingState state)
Gets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.
Parameters:
state - current render state
Returns:
color emitted or reflected by the shader

scatterPhoton

public void scatterPhoton(ShadingState state,
                          Color power)
Scatter a photon with the specied power. Incoming photon direction is specified by the ray attached to the current render state. This method can safely do nothing if photon scattering is not supported or relevant for the shader type.
Parameters:
state - current state
power - power of the incoming photon.