org.sunflow.core
Interface RenderObject
- CameraLens, LightSource, Modifier, PrimitiveList, Shader, Tesselatable
- AmbientOcclusionShader, AnisotropicWardShader, Background, BanchoffSurface, BezierMesh, Box, BumpMappingModifier, Camera, ConstantShader, CornellBox, CubeGrid, DiffuseShader, DirectionalSpotlight, FileMesh, FisheyeLens, Geometry, GlassShader, Gumbo, Hair, IDShader, ImageBasedLight, Instance, JuliaFractal, MirrorShader, NormalMapModifier, NormalShader, Options, ParticleSurface, PhongShader, PinholeLens, Plane, PointLight, PrimIDShader, QuadMesh, QuickGrayShader, ShinyDiffuseShader, SimpleShader, Sphere, SphereLight, SphericalLens, SunSkyLight, Teapot, TexturedAmbientOcclusionShader, TexturedDiffuseShader, TexturedPhongShader, TexturedShinyDiffuseShader, TexturedWardShader, ThinLens, Torus, TriangleMesh, TriangleMeshLight, UberShader, UVShader, ViewCausticsShader, ViewGlobalPhotonsShader, ViewIrradianceShader, WireframeShader
public interface RenderObject
This is the base interface for all public rendering object interfaces. It
handles incremental updates via
ParameterList
objects.
update
public boolean update(ParameterList pl,
SunflowAPI api)
Update this object given a list of parameters. This method is guarenteed
to be called at least once on every object, but it should correctly
handle empty parameter lists. This means that the object should be in a
valid state from the time it is constructed. This method should also
return true or false depending on whether the update was succesfull or
not.
pl
- list of parameters to read fromapi
- reference to the current scene
true
if the update is succesfull,
false
otherwise