Noise function from Ken Perlin. Additional routines are provided to emulate
standard Renderman calls. This code was adapted mainly from the mrclasses
package by Gonzalo Garramuno (http://sourceforge.net/projects/mrclasses/).
http://mrl.nyu.edu/~perlin/noise/
noise
public static final float noise(float x)
noise
public static final float noise(float x,
float y)
noise
public static final float noise(float x,
float y,
float z)
noise
public static final float noise(float x,
float y,
float z,
float t)
noise
public static final float noise(Point2 p)
noise
public static final float noise(Point3 p)
noise
public static final float noise(Point3 p,
float t)
pnoise
public static final float pnoise(float xi,
float period)
pnoise
public static final float pnoise(float xi,
float yi,
float w,
float h)
pnoise
public static final float pnoise(float xi,
float yi,
float zi,
float w,
float h,
float d)
pnoise
public static final float pnoise(float xi,
float yi,
float zi,
float ti,
float w,
float h,
float d,
float p)
pnoise
public static final float pnoise(Point2 p,
float periodx,
float periody)
pnoise
public static final float pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
snoise
public static final float snoise(float x)
snoise
public static final float snoise(float x,
float y)
snoise
public static final float snoise(float x,
float y,
float z)
snoise
public static final float snoise(float x,
float y,
float z,
float w)
snoise
public static final float snoise(Point2 p)
snoise
public static final float snoise(Point3 p)
snoise
public static final float snoise(Point3 p,
float t)
spnoise
public static final float spnoise(float xi,
float period)
spnoise
public static final float spnoise(float xi,
float yi,
float w,
float h)
spnoise
public static final float spnoise(float xi,
float yi,
float zi,
float w,
float h,
float d)
spnoise
public static final float spnoise(float xi,
float yi,
float zi,
float ti,
float w,
float h,
float d,
float p)
spnoise
public static final float spnoise(Point2 p,
float periodx,
float periody)
spnoise
public static final float spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod)
spnoise
public static final float spnoise(Point3 p,
Vector3 period)