_input_object Struct Reference

#include <input_plugin.h>


Data Fields

int ready
int flags
int nr_frames
int nr_tracks
int nr_channels
int frame_size
void * local_data
pthread_mutex_t object_mutex


Detailed Description

This is a structure that keeps frequently used parameters of an input instance. It also contains a pointer to any local_data that might be allocated by the plugin itself.


Field Documentation

int _input_object::ready

Flag that should be set to 1 if your plugin is ready to accept play_frame() callback

int _input_object::flags

Stream specific flags that should be set in the open() call. Read the description of the P_* definitions for details.

int _input_object::nr_frames

The total number of frames in the stream. Should be set in the open() call.

int _input_object::nr_tracks

The number of tracks, if any, in the stream. Should be set in the open() call.

int _input_object::nr_channels

The number of PCM channels in the stream. Should always be 2 at this time.

int _input_object::frame_size

The frame size in bytes. play_frame() will be called with this value.

void* _input_object::local_data

If your plugin needs extra space for its own variables assign the allocated data structure to this pointer

pthread_mutex_t _input_object::object_mutex

The object mutex. Used to lock and unlock the data structures. Initialized and called from the HOST.


The documentation for this struct was generated from the following file:
Generated on Wed Nov 22 12:31:55 2006 for AlsaPlayer by  doxygen 1.5.1