//
// FontTextAttribute.cs
//
// Author:
//       Lluis Sanchez <lluis@xamarin.com>
//
// Copyright (c) 2013 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;

using Xwt.Backends;
using System.Collections.Generic;

namespace Xwt.Drawing
{
	public sealed class FontTextAttribute: TextAttribute
	{
		Font font;

		public Font Font {
			get {
				return font ?? Font.SystemFont;
			}
			set {
				font = value;
			}
		}

		public override bool Equals (object t)
		{
			var ot = t as FontTextAttribute;
			return ot != null && Font.Equals (ot.Font) && base.Equals (t);
		}

		public override int GetHashCode ()
		{
			return base.GetHashCode () ^ Font.GetHashCode ();
		}
	}
	
}
