List of All Members for QOpenGLTexture | Qt OpenGL
Description: The QOpenGLTexture class encapsulates an OpenGL texture object.

- Qt 6.7
- Qt OpenGL
- C++ Classes
- QtGui
- QOpenGLTexture
- Qt 6.7.3 Reference Documentation

# List of All Members for QOpenGLTexture

This is the complete list of members for QOpenGLTexture, including inherited members.

enum BindingTarget enum ComparisonFunction enum ComparisonMode enum CoordinateDirection enum CubeMapFace enum DepthStencilMode enum Feature flags Features enum Filter enum MipMapGeneration enum PixelFormat enum PixelType enum SwizzleComponent enum SwizzleValue enum Target enum TextureFormat enum TextureUnitReset enum WrapMode QOpenGLTexture(QOpenGLTexture::Target) QOpenGLTexture(const QImage &, QOpenGLTexture::MipMapGeneration) allocateStorage() allocateStorage(QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType) bind() bind(uint, QOpenGLTexture::TextureUnitReset) borderColor() const : QColor borderColor(float *) const borderColor(int *) const borderColor(unsigned int *) const boundTextureId(QOpenGLTexture::BindingTarget) : GLuint boundTextureId(uint, QOpenGLTexture::BindingTarget) : GLuint comparisonFunction() const : QOpenGLTexture::ComparisonFunction comparisonMode() const : QOpenGLTexture::ComparisonMode create() : bool createTextureView(QOpenGLTexture::Target, QOpenGLTexture::TextureFormat, int, int, int, int) const : QOpenGLTexture * depth() const : int depthStencilMode() const : QOpenGLTexture::DepthStencilMode destroy() faces() const : int format() const : QOpenGLTexture::TextureFormat generateMipMaps() generateMipMaps(int, bool) hasFeature(QOpenGLTexture::Feature) : bool height() const : int isAutoMipMapGenerationEnabled() const : bool isBound() const : bool isBound(uint) : bool isCreated() const : bool isFixedSamplePositions() const : bool isStorageAllocated() const : bool isTextureView() const : bool layers() const : int levelOfDetailRange() const : QPair<float, float> levelofDetailBias() const : float magnificationFilter() const : QOpenGLTexture::Filter maximumAnisotropy() const : float maximumLevelOfDetail() const : float maximumMipLevels() const : int minMagFilters() const : QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> minificationFilter() const : QOpenGLTexture::Filter | minimumLevelOfDetail() const : float mipBaseLevel() const : int mipLevelRange() const : QPair<int, int> mipLevels() const : int mipMaxLevel() const : int release() release(uint, QOpenGLTexture::TextureUnitReset) samples() const : int setAutoMipMapGenerationEnabled(bool) setBorderColor(const QColor &) setBorderColor(float, float, float, float) setBorderColor(int, int, int, int) setBorderColor(uint, uint, uint, uint) setComparisonFunction(QOpenGLTexture::ComparisonFunction) setComparisonMode(QOpenGLTexture::ComparisonMode) setCompressedData(int, int, QOpenGLTexture::CubeMapFace, int, const void *, const QOpenGLPixelTransferOptions *const) setCompressedData(int, int, int, QOpenGLTexture::CubeMapFace, int, const void *, const QOpenGLPixelTransferOptions *const) setCompressedData(int, int, int, const void *, const QOpenGLPixelTransferOptions *const) setCompressedData(int, int, const void *, const QOpenGLPixelTransferOptions *const) setCompressedData(int, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, int, int, int, int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(int, int, int, int, int, int, int, int, QOpenGLTexture::CubeMapFace, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const) setData(const QImage &, QOpenGLTexture::MipMapGeneration) setDepthStencilMode(QOpenGLTexture::DepthStencilMode) setFixedSamplePositions(bool) setFormat(QOpenGLTexture::TextureFormat) setLayers(int) setLevelOfDetailRange(float, float) setLevelofDetailBias(float) setMagnificationFilter(QOpenGLTexture::Filter) setMaximumAnisotropy(float) setMaximumLevelOfDetail(float) setMinMagFilters(QOpenGLTexture::Filter, QOpenGLTexture::Filter) setMinificationFilter(QOpenGLTexture::Filter) setMinimumLevelOfDetail(float) setMipBaseLevel(int) setMipLevelRange(int, int) setMipLevels(int) setMipMaxLevel(int) setSamples(int) setSize(int, int, int) setSwizzleMask(QOpenGLTexture::SwizzleComponent, QOpenGLTexture::SwizzleValue) setSwizzleMask(QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue) setWrapMode(QOpenGLTexture::WrapMode) setWrapMode(QOpenGLTexture::CoordinateDirection, QOpenGLTexture::WrapMode) swizzleMask(QOpenGLTexture::SwizzleComponent) const : QOpenGLTexture::SwizzleValue target() const : QOpenGLTexture::Target textureId() const : GLuint width() const : int wrapMode(QOpenGLTexture::CoordinateDirection) const : QOpenGLTexture::WrapMode