import{S as e}from"./index-CDrXokXW.js";const E="samplerFragmentDeclaration",_=`#ifdef _DEFINENAME_
#if _DEFINENAME_DIRECTUV==1
#define v_VARYINGNAME_UV vMainUV1
#elif _DEFINENAME_DIRECTUV==2
#define v_VARYINGNAME_UV vMainUV2
#elif _DEFINENAME_DIRECTUV==3
#define v_VARYINGNAME_UV vMainUV3
#elif _DEFINENAME_DIRECTUV==4
#define v_VARYINGNAME_UV vMainUV4
#elif _DEFINENAME_DIRECTUV==5
#define v_VARYINGNAME_UV vMainUV5
#elif _DEFINENAME_DIRECTUV==6
#define v_VARYINGNAME_UV vMainUV6
#else
varying v_VARYINGNAME_UV: vec2f;
#endif
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
#endif
`;e.IncludesShadersStoreWGSL[E]||(e.IncludesShadersStoreWGSL[E]=_);
