import{F as Oe,v as Fe,l as ie,M as g,x as Le,y as He,S as We,z as oe,E as u,e as F,H as w,I as ze,J as L,K as y,R as H,L as le,N as Ve,t as m,b as f,i as G,w as W,O as X,Q as Ne,c as Q,B as k,j as A,V as je,u as M,k as S,W as P,X as qe,a as $e,Y as ue,Z as de,_ as ce,$ as he,C as U,a0 as Ke,a1 as I,a2 as Z,D as z,a3 as Ye,a4 as Je,P as Xe,d as Qe,T as ee,a5 as te,a6 as v,a7 as Ze,a8 as et}from"./Index-cYuhm-BK.js";import{B as fe,c as tt}from"./colorToUniform-3MxHuUz8.js";var rt=`in vec2 vMaskCoord;
in vec2 vTextureCoord;

uniform sampler2D uTexture;
uniform sampler2D uMaskTexture;

uniform float uAlpha;
uniform vec4 uMaskClamp;
uniform float uInverse;

out vec4 finalColor;

void main(void)
{
    float clip = step(3.5,
        step(uMaskClamp.x, vMaskCoord.x) +
        step(uMaskClamp.y, vMaskCoord.y) +
        step(vMaskCoord.x, uMaskClamp.z) +
        step(vMaskCoord.y, uMaskClamp.w));

    // TODO look into why this is needed
    float npmAlpha = uAlpha;
    vec4 original = texture(uTexture, vTextureCoord);
    vec4 masky = texture(uMaskTexture, vMaskCoord);
    float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);

    float a = alphaMul * masky.r * npmAlpha * clip;

    if (uInverse == 1.0) {
        a = 1.0 - a;
    }

    finalColor = original * a;
}
`,st=`in vec2 aPosition;

out vec2 vTextureCoord;
out vec2 vMaskCoord;


uniform vec4 uInputSize;
uniform vec4 uOutputFrame;
uniform vec4 uOutputTexture;
uniform mat3 uFilterMatrix;

vec4 filterVertexPosition(  vec2 aPosition )
{
    vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
       
    position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

vec2 filterTextureCoord(  vec2 aPosition )
{
    return aPosition * (uOutputFrame.zw * uInputSize.zw);
}

vec2 getFilterCoord( vec2 aPosition )
{
    return  ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}   

void main(void)
{
    gl_Position = filterVertexPosition(aPosition);
    vTextureCoord = filterTextureCoord(aPosition);
    vMaskCoord = getFilterCoord(aPosition);
}
`,re=`struct GlobalFilterUniforms {
  uInputSize:vec4<f32>,
  uInputPixel:vec4<f32>,
  uInputClamp:vec4<f32>,
  uOutputFrame:vec4<f32>,
  uGlobalFrame:vec4<f32>,
  uOutputTexture:vec4<f32>,
};

struct MaskUniforms {
  uFilterMatrix:mat3x3<f32>,
  uMaskClamp:vec4<f32>,
  uAlpha:f32,
  uInverse:f32,
};

@group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
@group(0) @binding(1) var uTexture: texture_2d<f32>;
@group(0) @binding(2) var uSampler : sampler;

@group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
@group(1) @binding(1) var uMaskTexture: texture_2d<f32>;

struct VSOutput {
    @builtin(position) position: vec4<f32>,
    @location(0) uv : vec2<f32>,
    @location(1) filterUv : vec2<f32>,
};

fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
{
    var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;

    position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
    return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
}

fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
  return  (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
}

fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
{
  return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}

fn getSize() -> vec2<f32>
{
  return gfu.uGlobalFrame.zw;
}

@vertex
fn mainVertex(
  @location(0) aPosition : vec2<f32>,
) -> VSOutput {
  return VSOutput(
   filterVertexPosition(aPosition),
   filterTextureCoord(aPosition),
   getFilterCoord(aPosition)
  );
}

@fragment
fn mainFragment(
  @location(0) uv: vec2<f32>,
  @location(1) filterUv: vec2<f32>,
  @builtin(position) position: vec4<f32>
) -> @location(0) vec4<f32> {

    var maskClamp = filterUniforms.uMaskClamp;
    var uAlpha = filterUniforms.uAlpha;

    var clip = step(3.5,
      step(maskClamp.x, filterUv.x) +
      step(maskClamp.y, filterUv.y) +
      step(filterUv.x, maskClamp.z) +
      step(filterUv.y, maskClamp.w));

    var mask = textureSample(uMaskTexture, uSampler, filterUv);
    var source = textureSample(uTexture, uSampler, uv);
    var alphaMul = 1.0 - uAlpha * (1.0 - mask.a);

    var a: f32 = alphaMul * mask.r * uAlpha * clip;

    if (filterUniforms.uInverse == 1.0) {
        a = 1.0 - a;
    }

    return source * a;
}
`;class at extends Oe{constructor(e){const{sprite:t,...r}=e,s=new Fe(t.texture),a=new ie({uFilterMatrix:{value:new g,type:"mat3x3<f32>"},uMaskClamp:{value:s.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"},uInverse:{value:e.inverse?1:0,type:"f32"}}),i=Le.from({vertex:{source:re,entryPoint:"mainVertex"},fragment:{source:re,entryPoint:"mainFragment"}}),o=He.from({vertex:st,fragment:rt,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:o,clipToViewport:!1,resources:{filterUniforms:a,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=s}set inverse(e){this.resources.filterUniforms.uniforms.uInverse=e?1:0}get inverse(){return this.resources.filterUniforms.uniforms.uInverse===1}apply(e,t,r,s){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,s)}}const V=class pe{constructor(e,t){this.state=We.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,this._adaptor.init?.(this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new oe({maxTextures:this.renderer.limits.maxBatchableTextures}))),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=pe.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const s=t[r],a=s.geometry;a.indexBuffer.setDataWithSize(s.indexBuffer,s.indexSize,!0),a.buffers[0].setDataWithSize(s.attributeBuffer.float32View,s.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const s=t[r],a=s.geometry;s.dirty&&(s.dirty=!1,a.buffers[0].update(s.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,s=t.shader;this._adaptor.start(this,r,s)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};V.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"batch"};V._availableBatchers=Object.create(null);let me=V;F.handleByMap(u.Batcher,me._availableBatchers);F.add(oe);const At={name:"texture-bit",vertex:{header:`

        struct TextureUniforms {
            uTextureMatrix:mat3x3<f32>,
        }

        @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
        `,main:`
            uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
            @group(2) @binding(0) var uTexture: texture_2d<f32>;
            @group(2) @binding(1) var uSampler: sampler;


        `,main:`
            outColor = textureSample(uTexture, uSampler, vUV);
        `}},It={name:"texture-bit",vertex:{header:`
            uniform mat3 uTextureMatrix;
        `,main:`
            uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
        uniform sampler2D uTexture;


        `,main:`
            outColor = texture(uTexture, vUV);
        `}},nt=new L;class it extends le{constructor(){super(),this.filters=[new at({sprite:new Ve(m.EMPTY),inverse:!1,resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}get inverse(){return this.filters[0].inverse}set inverse(e){this.filters[0].inverse=e}}class ge{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const s=this._renderer;if(s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1,maskedContainer:t}),e.inverse=t._maskOptions.inverse,e.renderMaskToTexture){const a=e.mask;a.includeInBuild=!0,a.collectRenderables(r,s,null),a.includeInBuild=!1}s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,inverse:t._maskOptions.inverse,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const s=w.get(it);if(s.inverse=e.inverse,r){e.mask.mask.measurable=!0;const a=ze(e.mask.mask,!0,nt);e.mask.mask.measurable=!1,a.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,o=y.getOptimalTexture(a.width,a.height,i._resolution,i.antialias);t.renderTarget.push(o,!0),t.globalUniforms.push({offset:a,worldColor:4294967295});const l=s.sprite;l.texture=o,l.worldTransform.tx=a.minX,l.worldTransform.ty=a.minY,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer,filterTexture:o})}else s.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const s=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===H.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:s.maskedContainer,filterEffect:s.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const s=this._activeMaskStage.pop();r&&y.returnTexture(s.filterTexture),w.return(s.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}ge.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"alphaMask"};class _e{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;a[this._colorStackIndex]=a[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;this._colorStackIndex--;const i=a[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._renderer=null,this._colorStack=null}}_e.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"colorMask"};class ve{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var s;const a=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(a.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const o=a.mask;o.includeInBuild=!0,this._maskHash.has(a)||this._maskHash.set(a,{instructionsStart:0,instructionsLength:0});const l=this._maskHash.get(a);l.instructionsStart=r.instructionSize,o.collectRenderables(r,i,null),o.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const d=r.instructionSize-l.instructionsStart-1;l.instructionsLength=d;const c=i.renderTarget.renderTarget.uid;(s=this._maskStackHash)[c]??(s[c]=0)}pop(e,t,r){const s=e,a=this._renderer;a.renderPipes.batch.break(r),a.renderPipes.blendMode.setBlendMode(s.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",inverse:t._maskOptions.inverse,canBundle:!1});const i=this._maskHash.get(e);for(let o=0;o<i.instructionsLength;o++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,s=r.renderTarget.renderTarget.uid;let a=(t=this._maskStackHash)[s]??(t[s]=0);e.action==="pushMaskBegin"?(r.renderTarget.ensureDepthStencil(),r.stencil.setStencilMode(f.RENDERING_MASK_ADD,a),a++,r.colorMask.setMask(0)):e.action==="pushMaskEnd"?(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,a):r.stencil.setStencilMode(f.MASK_ACTIVE,a),r.colorMask.setMask(15)):e.action==="popMaskBegin"?(r.colorMask.setMask(0),a!==0?r.stencil.setStencilMode(f.RENDERING_MASK_REMOVE,a):(r.renderTarget.clear(null,G.STENCIL),r.stencil.setStencilMode(f.DISABLED,a)),a--):e.action==="popMaskEnd"&&(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,a):r.stencil.setStencilMode(f.MASK_ACTIVE,a),r.colorMask.setMask(15)),this._maskStackHash[s]=a}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}ve.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"stencilMask"};function Dt(n,e){for(const t in n.attributes){const r=n.attributes[t],s=e[t];s?(r.format??(r.format=s.format),r.offset??(r.offset=s.offset),r.instance??(r.instance=s.instance)):W(`Attribute ${t} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`)}ot(n)}function ot(n){const{buffers:e,attributes:t}=n,r={},s={};for(const a in e){const i=e[a];r[i.uid]=0,s[i.uid]=0}for(const a in t){const i=t[a];r[i.buffer.uid]+=X(i.format).stride}for(const a in t){const i=t[a];i.stride??(i.stride=r[i.buffer.uid]),i.start??(i.start=s[i.buffer.uid]),s[i.buffer.uid]+=X(i.format).stride}}const b=[];b[f.NONE]=void 0;b[f.DISABLED]={stencilWriteMask:0,stencilReadMask:0};b[f.RENDERING_MASK_ADD]={stencilFront:{compare:"equal",passOp:"increment-clamp"},stencilBack:{compare:"equal",passOp:"increment-clamp"}};b[f.RENDERING_MASK_REMOVE]={stencilFront:{compare:"equal",passOp:"decrement-clamp"},stencilBack:{compare:"equal",passOp:"decrement-clamp"}};b[f.MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"equal",passOp:"keep"},stencilBack:{compare:"equal",passOp:"keep"}};b[f.INVERSE_MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"not-equal",passOp:"keep"},stencilBack:{compare:"not-equal",passOp:"keep"}};class Et{constructor(e){this._syncFunctionHash=Object.create(null),this._adaptor=e,this._systemCheck()}_systemCheck(){if(!Ne())throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.")}ensureUniformGroup(e){const t=this.getUniformGroupData(e);e.buffer||(e.buffer=new Q({data:new Float32Array(t.layout.size/4),usage:k.UNIFORM|k.COPY_DST}))}getUniformGroupData(e){return this._syncFunctionHash[e._signature]||this._initUniformGroup(e)}_initUniformGroup(e){const t=e._signature;let r=this._syncFunctionHash[t];if(!r){const s=Object.keys(e.uniformStructures).map(o=>e.uniformStructures[o]),a=this._adaptor.createUboElements(s),i=this._generateUboSync(a.uboElements);r=this._syncFunctionHash[t]={layout:a,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const s=this.getUniformGroupData(e);e.buffer||(e.buffer=new Q({data:new Float32Array(s.layout.size/4),usage:k.UNIFORM|k.COPY_DST}));let a=null;return t||(t=e.buffer.data,a=e.buffer.dataInt32),r||(r=0),s.syncFunction(e.uniforms,t,a,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}}const C=[{type:"mat3x3<f32>",test:n=>n.value.a!==void 0,ubo:`
            var matrix = uv[name].toArray(true);
            data[offset] = matrix[0];
            data[offset + 1] = matrix[1];
            data[offset + 2] = matrix[2];
            data[offset + 4] = matrix[3];
            data[offset + 5] = matrix[4];
            data[offset + 6] = matrix[5];
            data[offset + 8] = matrix[6];
            data[offset + 9] = matrix[7];
            data[offset + 10] = matrix[8];
        `,uniform:`
            gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
        `},{type:"vec4<f32>",test:n=>n.type==="vec4<f32>"&&n.size===1&&n.value.width!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
            data[offset + 2] = v.width;
            data[offset + 3] = v.height;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
                cv[0] = v.x;
                cv[1] = v.y;
                cv[2] = v.width;
                cv[3] = v.height;
                gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
            }
        `},{type:"vec2<f32>",test:n=>n.type==="vec2<f32>"&&n.size===1&&n.value.x!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y) {
                cv[0] = v.x;
                cv[1] = v.y;
                gl.uniform2f(ud[name].location, v.x, v.y);
            }
        `},{type:"vec4<f32>",test:n=>n.type==="vec4<f32>"&&n.size===1&&n.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
            data[offset + 3] = v.alpha;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
                cv[0] = v.red;
                cv[1] = v.green;
                cv[2] = v.blue;
                cv[3] = v.alpha;
                gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
            }
        `},{type:"vec3<f32>",test:n=>n.type==="vec3<f32>"&&n.size===1&&n.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
                cv[0] = v.red;
                cv[1] = v.green;
                cv[2] = v.blue;
                gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
            }
        `}];function Ot(n,e,t,r){const s=[`
        var v = null;
        var v2 = null;
        var t = 0;
        var index = 0;
        var name = null;
        var arrayOffset = null;
    `];let a=0;for(let o=0;o<n.length;o++){const l=n[o],d=l.data.name;let c=!1,h=0;for(let p=0;p<C.length;p++)if(C[p].test(l.data)){h=l.offset/4,s.push(`name = "${d}";`,`offset += ${h-a};`,C[p][e]||C[p].ubo),c=!0;break}if(!c)if(l.data.size>1)h=l.offset/4,s.push(t(l,h-a));else{const p=r[l.data.type];h=l.offset/4,s.push(`
                    v = uv.${d};
                    offset += ${h-a};
                    ${p};
                `)}a=h}const i=s.join(`
`);return new Function("uv","data","dataInt32","offset",i)}function _(n,e){return`
        for (let i = 0; i < ${n*e}; i++) {
            data[offset + (((i / ${n})|0) * 4) + (i % ${n})] = v[i];
        }
    `}const lt={f32:`
        data[offset] = v;`,i32:`
        dataInt32[offset] = v;`,"vec2<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];`,"vec3<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 2] = v[2];`,"vec4<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 2] = v[2];
        data[offset + 3] = v[3];`,"vec2<i32>":`
        dataInt32[offset] = v[0];
        dataInt32[offset + 1] = v[1];`,"vec3<i32>":`
        dataInt32[offset] = v[0];
        dataInt32[offset + 1] = v[1];
        dataInt32[offset + 2] = v[2];`,"vec4<i32>":`
        dataInt32[offset] = v[0];
        dataInt32[offset + 1] = v[1];
        dataInt32[offset + 2] = v[2];
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S({width:e.width,height:e.height,resolution:e.resolution,antialias:e.antialias}))}else{this.colorTextures=[...e.colorTextures.map(r=>r.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof m||e.depthStencilTexture instanceof S?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new S({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,s=!1){this.dirtyId++,this.colorTextures.forEach((a,i)=>{s&&i===0||a.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};be.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let D=be;class Lt{constructor(e){this.rootViewPort=new P,this.viewport=new P,this.onRenderTargetChange=new 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t=ct.identity().translate(-e._textureBounds.x,-e._textureBounds.y);this._renderer.renderTarget.push(e.texture,!0,null,e.texture.frame),this._renderer.globalUniforms.push({worldTransformMatrix:t,worldColor:4294967295,offset:{x:0,y:0}}),E(e,this._renderer.renderPipes),this._renderer.renderTarget.finishRenderPass(),this._renderer.renderTarget.pop(),this._renderer.globalUniforms.pop()}e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup),e._batchableRenderGroup._batcher.geometry.buffers[0].update()}_executeDirect(e){this._renderer.globalUniforms.push({worldTransformMatrix:e.inverseParentTextureTransform,worldColor:e.worldColorAlpha}),E(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop()}}ke.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"renderGroup"};function O(n,e){e||(e=0);for(let t=e;t<n.length&&n[t];t++)n[t]=null}const ht=new U,se=de|ce|he;function Ce(n,e=!1){ft(n);const t=n.childrenToUpdate,r=n.updateTick++;for(const s in t){const 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s=0;s<e.renderGroupChildren.length;s++)this._updateRenderGroups(e.renderGroupChildren[s])}_updateRenderables(e){const{list:t,index:r}=e.childrenRenderablesToUpdate;for(let s=0;s<r;s++){const a=t[s];a.didViewUpdate&&e.updateRenderable(a)}O(t,r)}_buildInstructions(e,t){const r=e.root,s=e.instructionSet;s.reset();const a=t.renderPipes?t:t.batch.renderer,i=a.renderPipes;i.batch.buildStart(s),i.blendMode.buildStart(),i.colorMask.buildStart(),r.sortableChildren&&r.sortChildren(),r.collectRenderablesWithEffects(s,a,null),i.batch.buildEnd(s),i.blendMode.buildEnd(s)}}Se.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"renderGroup"};class Re{constructor(e){this._renderer=e}addRenderable(e,t){const r=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,r),this._renderer.renderPipes.batch.addToBatch(r,t)}updateRenderable(e){const t=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,t),t._batcher.updateElement(t)}validateRenderable(e){const t=this._getGpuSprite(e);return!t._batcher.checkAndUpdateTexture(t,e._texture)}_updateBatchableSprite(e,t){t.bounds=e.visualBounds,t.texture=e._texture}_getGpuSprite(e){return e._gpuData[this._renderer.uid]||this._initGPUSprite(e)}_initGPUSprite(e){const t=new fe;return t.renderable=e,t.transform=e.groupTransform,t.texture=e._texture,t.bounds=e.visualBounds,t.roundPixels=this._renderer._roundPixels|e._roundPixels,e._gpuData[this._renderer.uid]=t,t}destroy(){this._renderer=null}}Re.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"sprite"};const N=class we{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new I(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...we.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set 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Ue{constructor(e){this._renderer=e}_normalizeOptions(e,t={}){return e instanceof U||e instanceof m?{target:e,...t}:{...t,...e}}async image(e){const t=z.get().createImage();return t.src=await this.base64(e),t}async base64(e){e=this._normalizeOptions(e,Ue.defaultImageOptions);const{format:t,quality:r}=e,s=this.canvas(e);if(s.toBlob!==void 0)return new Promise((a,i)=>{s.toBlob(o=>{if(!o){i(new Error("ICanvas.toBlob failed!"));return}const l=new FileReader;l.onload=()=>a(l.result),l.onerror=i,l.readAsDataURL(o)},B[t],r)});if(s.toDataURL!==void 0)return s.toDataURL(B[t],r);if(s.convertToBlob!==void 0){const a=await s.convertToBlob({type:B[t],quality:r});return new Promise((i,o)=>{const l=new FileReader;l.onload=()=>i(l.result),l.onerror=o,l.readAsDataURL(a)})}throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented")}canvas(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer;if(t instanceof m)return r.texture.generateCanvas(t);const s=r.textureGenerator.generateTexture(e),a=r.texture.generateCanvas(s);return s.destroy(!0),a}pixels(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer,s=t instanceof m?t:r.textureGenerator.generateTexture(e),a=r.texture.getPixels(s);return t instanceof U&&s.destroy(!0),a}texture(e){return e=this._normalizeOptions(e),e.target instanceof m?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),s=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const a=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${s}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c 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this._renderer.render({container:s,transform:l,target:o,clearColor:a}),o.source.updateMipmaps(),o}destroy(){this._renderer=null}}Be.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGenerator"};const q=class Ge{constructor(e){this._managedResources=[],this._managedResourceHashes=[],this._ready=!1,this._renderer=e}init(e){e={...Ge.defaultOptions,...e},this.maxUnusedTime=e.gcMaxUnusedTime,this._frequency=e.gcFrequency,this.enabled=e.gcActive,this.now=performance.now()}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?this._handler=this._renderer.scheduler.repeat(()=>{this._ready=!0},this._frequency,!1):(this._renderer.scheduler.cancel(this._handler),this._handler=0))}prerender({container:e}){this.now=performance.now(),e.renderGroup.gcTick=this._renderer.tick++,this._updateInstructionGCTick(e.renderGroup,e.renderGroup.gcTick)}postrender(){!this._ready||!this.enabled||(this.run(),this._ready=!1)}_updateInstructionGCTick(e,t){e.instructionSet.gcTick=t;for(const r of e.renderGroupChildren)this._updateInstructionGCTick(r,t)}addResource(e,t){if(e._gcLastUsed!==-1){e._gcLastUsed=this.now,e._onTouch?.(this.now);return}const r=this._managedResources.length;e._gcData={index:r,type:t},e._gcLastUsed=this.now,e._onTouch?.(this.now),e.once("unload",this.removeResource,this),this._managedResources.push(e)}removeResource(e){const t=e._gcData;if(!t)return;const r=t.index,s=this._managedResources.length-1;if(r!==s){const 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s.type==="renderable"&&this.updateRenderableGCTick(e,t),t-e._gcLastUsed<this.maxUnusedTime||!e.autoGarbageCollect?(this._managedResources[r]=e,s.index=r,r++):(e.unload(),e._gcData=null,e._gcLastUsed=-1,e.off("unload",this.removeResource,this)),r}_createHashClone(e,t){const r=Object.create(null);for(const s in e){if(s===t)break;e[s]!==null&&(r[s]=e[s])}return r}runOnHash(e,t){const{context:r,hash:s,type:a}=e,i=r[s];let o=null,l=0;for(const d in i){const c=i[d];if(c===null){l++,l===1e4&&!o&&(o=this._createHashClone(i,d));continue}if(c._gcLastUsed===-1){c._gcLastUsed=t,c._onTouch?.(t),o&&(o[d]=c);continue}a==="renderable"&&this.updateRenderableGCTick(c,t),!(t-c._gcLastUsed<this.maxUnusedTime)&&c.autoGarbageCollect?(o||(l+1!==1e4?(i[d]=null,l++):o=this._createHashClone(i,d)),c.unload(),c._gcData=null,c._gcLastUsed=-1):o&&(o[d]=c)}o&&(r[s]=o)}destroy(){this.enabled=!1,this._managedResources.forEach(e=>{e.off("unload",this.removeResource,this)}),this._managedResources.length=0,this._managedResourceHashes.length=0,this._renderer=null}};q.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"gc",priority:0};q.defaultOptions={gcActive:!0,gcMaxUnusedTime:6e4,gcFrequency:3e4};let yt=q;class Ae{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e<this._activeUniforms.length;e++)this._uniformsPool.push(this._activeUniforms[e]);for(let e=0;e<this._activeBindGroups.length;e++)this._bindGroupPool.push(this._activeBindGroups[e]);this._activeUniforms.length=0,this._activeBindGroups.length=0}start(e){this.reset(),this.push(e)}bind({size:e,projectionMatrix:t,worldTransformMatrix:r,worldColor:s,offset:a}){const i=this._renderer.renderTarget.renderTarget,o=this._stackIndex?this._globalUniformDataStack[this._stackIndex-1]:{worldTransformMatrix:new g,worldColor:4294967295,offset:new Xe},l={projectionMatrix:t||this._renderer.renderTarget.projectionMatrix,resolution:e||i.size,worldTransformMatrix:r||o.worldTransformMatrix,worldColor:s||o.worldColor,offset:a||o.offset,bindGroup:null},d=this._uniformsPool.pop()||this._createUniforms();this._activeUniforms.push(d);const c=d.uniforms;c.uProjectionMatrix=l.projectionMatrix,c.uResolution=l.resolution,c.uWorldTransformMatrix.copyFrom(l.worldTransformMatrix),c.uWorldTransformMatrix.tx-=l.offset.x,c.uWorldTransformMatrix.ty-=l.offset.y,tt(l.worldColor,c.uWorldColorAlpha,0),d.update();let h;this._renderer.renderPipes.uniformBatch?h=this._renderer.renderPipes.uniformBatch.getUniformBindGroup(d,!1):(h=this._bindGroupPool.pop()||new Qe,this._activeBindGroups.push(h),h.setResource(d,0)),l.bindGroup=h,this._currentGlobalUniformData=l}push(e){this.bind(e),this._globalUniformDataStack[this._stackIndex++]=this._currentGlobalUniformData}pop(){this._currentGlobalUniformData=this._globalUniformDataStack[--this._stackIndex-1],this._renderer.type===H.WEBGL&&this._currentGlobalUniformData.bindGroup.resources[0].update()}get bindGroup(){return this._currentGlobalUniformData.bindGroup}get globalUniformData(){return this._currentGlobalUniformData}get uniformGroup(){return this._currentGlobalUniformData.bindGroup.resources[0]}_createUniforms(){return new ie({uProjectionMatrix:{value:new g,type:"mat3x3<f32>"},uWorldTransformMatrix:{value:new g,type:"mat3x3<f32>"},uWorldColorAlpha:{value:new Float32Array(4),type:"vec4<f32>"},uResolution:{value:[0,0],type:"vec2<f32>"}},{isStatic:!0})}destroy(){this._renderer=null,this._globalUniformDataStack.length=0,this._uniformsPool.length=0,this._activeUniforms.length=0,this._bindGroupPool.length=0,this._activeBindGroups.length=0,this._currentGlobalUniformData=null}}Ae.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"globalUniforms"};let Tt=1;class Ie{constructor(){this._tasks=[],this._offset=0}init(){ee.system.add(this._update,this)}repeat(e,t,r=!0){const s=Tt++;let a=0;return r&&(this._offset+=1e3,a=this._offset),this._tasks.push({func:e,duration:t,start:performance.now(),offset:a,last:performance.now(),repeat:!0,id:s}),s}cancel(e){for(let 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De{constructor(e){this._managedRenderables=[],this._managedHashes=[],this._managedArrays=[],this._renderer=e}init(e){e={...De.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime,this._frequency=e.renderableGCFrequency,this.enabled=e.renderableGCActive}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?(this._handler=this._renderer.scheduler.repeat(()=>this.run(),this._frequency,!1),this._hashHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedHashes)t.context[t.hash]=Ct(t.context[t.hash])},this._frequency),this._arrayHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedArrays)Mt(t.context[t.hash])},this._frequency)):(this._renderer.scheduler.cancel(this._handler),this._renderer.scheduler.cancel(this._hashHandler),this._renderer.scheduler.cancel(this._arrayHandler)))}addManagedHash(e,t){this._managedHashes.push({context:e,hash:t})}addManagedArray(e,t){this._managedArrays.push({context:e,hash:t})}prerender({container:e}){this._now=performance.now(),e.renderGroup.gcTick=St++,this._updateInstructionGCTick(e.renderGroup,e.renderGroup.gcTick)}addRenderable(e){this.enabled&&(e._lastUsed===-1&&(this._managedRenderables.push(e),e.once("destroyed",this._removeRenderable,this)),e._lastUsed=this._now)}run(){const e=this._now,t=this._managedRenderables,r=this._renderer.renderPipes;let s=0;for(let a=0;a<t.length;a++){const i=t[a];if(i===null){s++;continue}const o=i.renderGroup??i.parentRenderGroup,l=o?.instructionSet?.gcTick??-1;if((o?.gcTick??0)===l&&(i._lastUsed=e),e-i._lastUsed>this.maxUnusedTime){if(!i.destroyed){const d=r;o&&(o.structureDidChange=!0),d[i.renderPipeId].destroyRenderable(i)}i._lastUsed=-1,s++,i.off("destroyed",this._removeRenderable,this)}else t[a-s]=i}t.length-=s}destroy(){this.enabled=!1,this._renderer=null,this._managedRenderables.length=0,this._managedHashes.length=0,this._managedArrays.length=0}_removeRenderable(e){const t=this._managedRenderables.indexOf(e);t>=0&&(e.off("destroyed",this._removeRenderable,this),this._managedRenderables[t]=null)}_updateInstructionGCTick(e,t){e.instructionSet.gcTick=t;for(const r of e.renderGroupChildren)this._updateInstructionGCTick(r,t)}};K.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"renderableGC",priority:0};K.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4};let Rt=K;const Y=class R{get count(){return this._renderer.tick}get checkCount(){return this._checkCount}set checkCount(e){v("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._checkCount=e}get maxIdle(){return this._renderer.gc.maxUnusedTime/1e3*60}set maxIdle(e){v("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.maxUnusedTime=e/60*1e3}get checkCountMax(){return Math.floor(this._renderer.gc._frequency/1e3)}set checkCountMax(e){v("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead.")}get active(){return this._renderer.gc.enabled}set active(e){v("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.enabled=e}constructor(e){this._renderer=e,this._checkCount=0}init(e){e.textureGCActive!==R.defaultOptions.textureGCActive&&(this.active=e.textureGCActive),e.textureGCMaxIdle!==R.defaultOptions.textureGCMaxIdle&&(this.maxIdle=e.textureGCMaxIdle),e.textureGCCheckCountMax!==R.defaultOptions.textureGCCheckCountMax&&(this.checkCountMax=e.textureGCCheckCountMax)}run(){v("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.run()}destroy(){this._renderer=null}};Y.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGC"};Y.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:3600,textureGCCheckCountMax:600};let wt=Y;const J=class Ee{get autoDensity(){return this.texture.source.autoDensity}set autoDensity(e){this.texture.source.autoDensity=e}get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Ee.defaultOptions,...e},e.view&&(v(Ze,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new P(0,0,e.width,e.height),this.canvas=e.canvas||z.get().createCanvas(),this.antialias=!!e.antialias,this.texture=xe(this.canvas,e),this.renderTarget=new D({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:e?.removeView)&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas),this.texture.destroy()}};J.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"view",priority:0};J.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let Pt=J;const Wt=[gt,Ae,$,Pt,Se,yt,wt,Be,_t,et,Rt,Ie],zt=[Pe,me,Re,ke,ge,ve,_e,Te];export{Ht as B,b as G,Lt as R,Wt as S,Et as U,zt as a,lt as b,Ot as c,C as d,Dt as e,It as f,At as t,Ft as u};
