import{S as e}from"./index-T8LZyOXI.js";const r="logDepthDeclaration",t=`#ifdef LOGARITHMICDEPTH
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
#endif
`;e.IncludesShadersStoreWGSL[r]||(e.IncludesShadersStoreWGSL[r]=t);
