import{S as e}from"./index-T8LZyOXI.js";const d="bumpVertexDeclaration",n=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL) 
varying mat3 vTBN;
#endif
#endif
`;e.IncludesShadersStore[d]||(e.IncludesShadersStore[d]=n);
