import{S as e}from"./index-T8LZyOXI.js";const r="meshUboDeclaration",s=`struct Mesh {world : mat4x4<f32>,
visibility : f32,};var<uniform> mesh : Mesh;
#define WORLD_UBO
`;e.IncludesShadersStoreWGSL[r]||(e.IncludesShadersStoreWGSL[r]=s);
