#ifndef VOL_IO_GEOM_STRUCTS_H
#define VOL_IO_GEOM_STRUCTS_H

/* ----------------------------------------------------------------------------
@COPYRIGHT  :
              Copyright 1993,1994,1995 David MacDonald,
              McConnell Brain Imaging Centre,
              Montreal Neurological Institute, McGill University.
              Permission to use, copy, modify, and distribute this
              software and its documentation for any purpose and without
              fee is hereby granted, provided that the above copyright
              notice appear in all copies.  The author and McGill University
              make no representations about the suitability of this
              software for any purpose.  It is provided "as is" without
              express or implied warranty.
@VERSION    : $Header: /private-cvsroot/minc/volume_io/Include/volume_io/geom_structs.h,v 1.24 2007-12-03 14:19:35 rotor Exp $
---------------------------------------------------------------------------- */

/* ----------------------------- MNI Header -----------------------------------
@NAME       : geom_structs.h
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: Types and macros for accessing points, vectors, colours, etc.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

/* Define the structure of a point in world coordinates */
#define VIO_N_DIMENSIONS 3
#define VIO_X 0
#define VIO_Y 1
#define VIO_Z 2

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Point   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A 3D point type and macros for manipulation.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

typedef  float   VIO_Point_coord_type;

typedef  struct
{
    VIO_Point_coord_type   coords[VIO_N_DIMENSIONS];
} VIO_Point;

/* --- access the given coordinate of the point */

#define  Point_coord( point, coord ) ((point).coords[coord])

/* --- access x, y, or z coordinate of the point */

#define  Point_x( point ) Point_coord( point, VIO_X )
#define  Point_y( point ) Point_coord( point, VIO_Y )
#define  Point_z( point ) Point_coord( point, VIO_Z )

/* --- assign all 3 coordinates of the point */

#define  fill_Point( point, x, y, z ) \
            { \
                Point_x(point) = (VIO_Point_coord_type) (x); \
                Point_y(point) = (VIO_Point_coord_type) (y); \
                Point_z(point) = (VIO_Point_coord_type) (z); \
            }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Vector   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A 3D vector type and macros for manipulation.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

typedef  struct
{
    VIO_Point_coord_type   coords[VIO_N_DIMENSIONS];
} VIO_Vector;

/* --- access the given coordinate of the vector */

#define  Vector_coord( vector, coord ) ((vector).coords[coord])

/* --- access x, y, or z coordinate of the vector */

#define  Vector_x( vector ) Vector_coord( vector, VIO_X )
#define  Vector_y( vector ) Vector_coord( vector, VIO_Y )
#define  Vector_z( vector ) Vector_coord( vector, VIO_Z )

/* --- assign all 3 coordinates of the vector */

#define  fill_Vector( vector, x, y, z ) \
            { \
                Vector_x(vector) = (VIO_Point_coord_type) (x); \
                Vector_y(vector) = (VIO_Point_coord_type) (y); \
                Vector_z(vector) = (VIO_Point_coord_type) (z); \
            }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Colour   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A 4 by 8-bit component colour type and macros for manipulation.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

/* bert - redefined 'Colour' to be an 'int' instead of a 'long'. Jason
 * Lerch found that MNI-Display was displaying garbled images when built
 * for 64 bits on the SGI.
 *
 * Apparently the graphics functions in volume_io rely on Colour being
 * exactly 4 bytes, so you get weird results on 64-bit architectures
 * if Colour is a 'long'.
 */
typedef  unsigned  int     VIO_Colour;

#define  MULT_COLOURS( prod, c1, c2 )                  \
        { \
            VIO_Real r, g, b, r1, g1, b1, r2, g2, b2; \
            r1 = get_Colour_r_0_1(c1); \
            g1 = get_Colour_g_0_1(c1); \
            b1 = get_Colour_b_0_1(c1); \
            r2 = get_Colour_r_0_1(c2); \
            g2 = get_Colour_g_0_1(c2); \
            b2 = get_Colour_b_0_1(c2); \
            r = r1 * r2; \
            g = g1 * g2; \
            b = b1 * b2; \
            (prod) = make_rgba_Colour_0_1( r, g, b, get_Colour_a_0_1(c1) ); \
        }

/* --- component-wise sum of two colours, returned in sum */

#define  ADD_COLOURS( sum, c1, c2 )                  \
        { \
            int _r, _g, _b, _r1, _g1, _b1, _r2, _g2, _b2; \
            _r1 = get_Colour_r(c1); \
            _g1 = get_Colour_g(c1); \
            _b1 = get_Colour_b(c1); \
            _r2 = get_Colour_r(c2); \
            _g2 = get_Colour_g(c2); \
            _b2 = get_Colour_b(c2); \
            _r = _r1 + _r2; \
            _g = _g1 + _g2; \
            _b = _b1 + _b2; \
            if( _r > 255 ) _r = 255; \
            if( _g > 255 ) _g = 255; \
            if( _b > 255 ) _b = 255; \
            (sum) = make_rgba_Colour( _r, _g, _b, get_Colour_a(c1) ); \
        }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Surfprop   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A Surface property type and macros for manipulation.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

typedef  float  VIO_Spr_type;

typedef  struct
{
    VIO_Spr_type   a, d, s;
    VIO_Spr_type   se;
    VIO_Spr_type   t;
} VIO_Surfprop;

/* --- access the given element of the surface property */

#define  Surfprop_a( surfprop )  ((surfprop).a)
#define  Surfprop_d( surfprop )  ((surfprop).d)
#define  Surfprop_s( surfprop )  ((surfprop).s)
#define  Surfprop_se( surfprop )  ((surfprop).se)
#define  Surfprop_t( surfprop )  ((surfprop).t)

/* --- assign all elements of the structure, s */

#define  fill_Surfprop( s, amb, diff, spec, spec_exp, trans ) \
         { \
             Surfprop_a(s) = (VIO_Spr_type) (amb); \
             Surfprop_d(s) = (VIO_Spr_type) (diff); \
             Surfprop_s(s) = (VIO_Spr_type) (spec); \
             Surfprop_se(s) = (VIO_Spr_type) (spec_exp); \
             Surfprop_t(s) = (VIO_Spr_type) (trans); \
         }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Transform_2d   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A 2D transform type and macros for element access.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

typedef  double  VIO_Transform_elem_type;

typedef  struct
{
    VIO_Transform_elem_type    m2d[2][3];
} VIO_Transform_2d;

#define  Transform_2d_elem( t, i, j ) ((t).m2d[i][j])

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Transform   type
@INPUT      :
@OUTPUT     :
@RETURNS    :
@DESCRIPTION: A 3D transform type and macros for element access.
@METHOD     :
@GLOBALS    :
@CALLS      :
@CREATED    : 1993            David MacDonald
@MODIFIED   :
---------------------------------------------------------------------------- */

typedef  struct
{
    VIO_Transform_elem_type    m[4][4];
} VIO_Transform;

#define  Transform_elem( t, i, j ) ((t).m[j][i])

#endif /* VOL_IO_GEOM_STRUCTS_H */
