Inner helper class to implement the visitor pattern for rendering objects in a queue.
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#include <OgreSceneManager.h>
Inner helper class to implement the visitor pattern for rendering objects in a queue.
◆ SceneMgrQueuedRenderableVisitor()
| Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::SceneMgrQueuedRenderableVisitor |
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◆ ~SceneMgrQueuedRenderableVisitor()
| Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::~SceneMgrQueuedRenderableVisitor |
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◆ visit() [1/2]
| void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit |
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const Pass * |
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RenderableList & |
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◆ visit() [2/2]
| void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit |
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RenderablePass * |
rp | ) |
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virtual |
◆ targetSceneMgr
| SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr |
Target SM to send renderables to.
◆ transparentShadowCastersMode
| bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode |
Are we in transparent shadow caster mode?
◆ autoLights
| bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights |
Automatic light handling?
◆ manualLightList
| const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList |
◆ scissoring
| bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring |
The documentation for this class was generated from the following file: