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| | HlmsManager (SceneManager *sceneManager, const String &pieseFilesResorceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) |
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| virtual | ~HlmsManager () |
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| void | bind (Renderable *rend, HlmsMaterialBase *material, const String &passName) |
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| bool | hasBinding (Renderable *rend, const String &passName) |
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| virtual void | notifyRenderSingleObject (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges) |
| | Event raised when render single object started.
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| virtual void | postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v) |
| | Called after searching for visible objects in this SceneManager.
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| virtual void | postUpdateSceneGraph (SceneManager *source, Camera *camera) |
| | Called after updating the scene graph in this SceneManager.
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| virtual void | preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) |
| | Called prior to searching for visible objects in this SceneManager.
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| virtual void | preUpdateSceneGraph (SceneManager *source, Camera *camera) |
| | Called prior to updating the scene graph in this SceneManager.
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| virtual void | sceneManagerDestroyed (SceneManager *source) |
| | Event notifying the listener of the SceneManager's destruction.
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| virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration) |
| | This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
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| virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum) |
| | This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
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| virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures) |
| | Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
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| virtual bool | sortLightsAffectingFrustum (LightList &lightList) |
| | Hook to allow the listener to override the ordering of lights for the entire frustum.
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| void | unbind (Renderable *rend, const String &passName) |
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| void | unbindAll (const String &passName) |
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