Tile Layer (common)ΒΆ

Any layer that draws imagery or elevation tiles.

Inherits from: Visible Layer

Property Description Type Default
max_data_level Forces a maximum LOD at which to generate new data for this layer. Data displayed past this LOD will be upsampled by the GPU. int
min_level Lowest LOD at which to use this layer int 0
max_level Highest LOD at which to use this layer int none
min_resolution Lowest resolution (in layer units per pixel) at which to use this layer float none
max_resolution Highest resolution (in layer units per pixel) at which to use this layer float none
min_valid_value Smallest valid value to accept from the underlying data source. This usually only applies to elevation data. Smaller values are converted to "NO DATA" float none
max_valid_value Largest valid value to accept from the underlying data source. This usually applies to elevation data. Higher values are interpreted as "NO DATA" float none
no_data_value Specific value to interpret at "NO DATA" float none
tile_size Number of elements in each dimension of the tile. For image layers, default is 256. For elevation layers, default is 257. int 256/257