# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 PortSystem 1.0 PortGroup cmake 1.1 PortGroup github 1.0 PortGroup openssl 1.0 github.setup luanti-org luanti 5.14.0 github.tarball_from archive revision 0 set game_version 5.8.0 set main_distfile ${distfiles} set game_distfile ${game_version}${extract.suffix} set game_mastersite https://github.com/luanti-org/minetest_game/archive/refs/tags distfiles ${main_distfile}:main \ ${game_distfile}:game master_sites ${github.master_sites}:main \ ${game_mastersite}:game checksums ${main_distfile} \ rmd160 f46baeb1961972a01a547967a5b2937cd627849a \ sha256 b9f561fa37db3c7ea1b8ba15cfede8282b7a79b9e939b0357269c8b037cf5aea \ size 12421600 \ ${game_distfile} \ rmd160 9300fde834d5f7e37286225ba0e851e891db2ef1 \ sha256 33a3bb43b08497a0bdb2f49f140a2829e582d5c16c0ad52be1595c803f706912 \ size 2608281 compiler.cxx_standard 2017 compiler.thread_local_storage yes categories games license LGPL-2.1+ maintainers {@fvhovell gmail.com:triggered} openmaintainer description open source infinite-world block sandbox game with survival and crafting long_description {*}${description} - Find more Luanti mods at and have fun. homepage https://www.luanti.org depends_build-append \ path:bin/doxygen:doxygen \ port:gettext depends_lib-append port:curl \ port:freetype \ port:gettext-runtime \ port:gmp \ port:jsoncpp \ path:include/turbojpeg.h:libjpeg-turbo \ port:libogg \ port:libpng \ port:libiconv \ port:libvorbis \ path:lib/libluajit-5.1.dylib:luajit \ port:libsdl2 \ port:leveldb \ port:ncurses \ port:spatialindex \ port:sqlite3 \ port:xorg-libX11 \ port:xorg-libXxf86vm \ port:zlib \ port:zstd conflicts irrlichtmt universal_variant no supported_archs arm64 i386 x86_64 # 001. the original build calls fixup_bundle to move all the deps into the app bundle. # this doesn't work correctly with MacPorts' destrooting and isn't necessary patchfiles-append 001-patch-src-CMakeLists-disable-bundlefixup.diff # 002. patch to get the luajit include headers ahead of the system includes, or the build finds the # wrong lua headers if you have a newer version of lua installed patchfiles-append 002-patch-cmake-Modules-FindLua-include-LUADIR-before-system.diff cmake.build_type Release cmake.install_prefix ${applications_dir} configure.args-append \ -DCMAKE_FIND_FRAMEWORK=FIRST \ -DBUILD_UNITTESTS=OFF \ -DENABLE_UPDATE_CHECKER=OFF \ -DBUILD_CLIENT=ON \ -DBUILD_SERVER=ON \ -DENABLE_SOUND=ON \ -DUSE_SDL2=ON \ -DENABLE_GLES2=OFF \ -DENABLE_OPENGL=ON \ -DENABLE_OPENGL3=ON \ -DENABLE_REDIS=OFF \ -DENABLE_POSTGRESQL=OFF \ -DENABLE_LEVELDB=ON \ -DENABLE_CURL=ON \ -DENABLE_GETTEXT=ON \ -DENABLE_SPATIAL=ON \ -DENABLE_SYSTEM_GMP=ON \ -DENABLE_SYSTEM_JSONCPP=ON \ -DENABLE_LUAJIT=ON \ -DINSTALL_DEVTEST=ON \ -DVERSION_EXTRA=MacPorts-rev${revision} post-destroot { move ${workpath}/minetest_game-${game_version} ${destroot}${applications_dir}/${name}.app/Contents/Resources/games/minetest_game }