10#include <Eigen/Geometry>
36 enum class Mode : std::uint8_t {
69 bool ssct_enabled =
false) = 0;
71 float strength = 0.5f,
Manages.
Definition ColorGrading.h:18
virtual TextureHandle GetColorBuffer()=0
virtual void SetAmbientOcclusion(bool enabled, bool ssct_enabled=false)=0
virtual std::array< int, 4 > GetViewport() const =0
virtual void ConfigureForColorPicking()=0
virtual void SetViewport(std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h)=0
virtual Mode GetMode() const =0
virtual void SetPostProcessing(bool enabled)=0
virtual void SetColorGrading(const ColorGradingParams &color_grading)=0
virtual void SetMode(Mode mode)=0
virtual void SetSampleCount(int n)=0
virtual void SetAntiAliasing(bool enabled, bool temporal=false)=0
virtual void SetDiscardBuffers(const TargetBuffers &buffers)=0
virtual void SetBloom(bool enabled, float strength=0.5f, int spread=6)=0
virtual void SetShadowing(bool enabled, ShadowType type)=0
@ Normals
Definition View.h:39
@ ColorMapX
Definition View.h:41
@ ColorMapY
Definition View.h:42
@ ColorMapZ
Definition View.h:43
TargetBuffers
Definition View.h:24
@ DepthAndStencil
Definition View.h:32
@ ColorAndStencil
Definition View.h:31
@ Depth
Definition View.h:27
@ None
Definition View.h:25
@ ColorAndDepth
Definition View.h:30
@ All
Definition View.h:33
@ Color
Definition View.h:26
@ Stencil
Definition View.h:28
virtual void EnableViewCaching(bool enable)=0
virtual ~View()
Definition View.h:51
virtual Camera * GetCamera() const =0
ShadowType
Definition View.h:46
@ kPCF
Definition View.h:47
@ kVSM
Definition View.h:48
virtual void SetWireframe(bool enable)=0
virtual int GetSampleCount() const =0
virtual bool IsCached() const =0
REHandle< EntityType::Texture > TextureHandle
Definition RendererHandle.h:136
Definition PinholeCameraIntrinsic.cpp:16